Source PPC: Spy HB Sometimes you need to cow someone into submission for more than just a few hours.Action: Coercing a target into acting friendly for hours takes 1d4 × 10 minutes.The target’s true attitude is hostile, and if the target believes it can take an action to hinder you that can’t be traced back to it, it’s likely to take such opportunities.Creatures attempting to enlist its aid against you can often do so by convincing the target they are able to protect it from your wrath, using the normal Diplomacy rules.Another alternative is to eliminate access to the Signature Skill feat, limiting skill unlocks to rogues and rogues alone.
Success: If you are successful, the target is shaken for one round.
Check: By spending more time threatening or harassing a target, you can attempt to force a creature to act friendly toward you for 1d6 hours 1 hour for every 5 points by which you exceed the DC.
If you succeed at such a check against the same target at least once per week for 1d6 weeks (without ever failing any Intimidate checks against the target during that time), the duration of the coercion increases to 2d8 days.
An asterisk (*) indicates the total duration cannot exceed 1 round plus 1 round for every 5 by which you exceed the DC.
5 Ranks: If you exceed the DC to demoralize a target by at least 10, it is frightened for 1 round and shaken thereafter.* A Will save (DC = 10 your number of ranks in Intimidate) negates the frightened condition, but the target is still shaken, even if it has the stalwart ability.